King
One square in any direction.
Never move into check. Protect your king throughout the game.
MICRO CHESS 5×5
Twenty pieces. Twenty-five squares. Arrange your army in secret, then checkmate your opponent’s king.
01 / BEFORE THE FIRST MOVE
Play the computer on Casual or Challenging, share one device in Two Players, or play Online with an invite link, a code or Find an opponent. No account is required.
Each team has one king, queen, rook, bishop and knight, plus five pawns. Select two back-rank pieces to swap them. Put the five major pieces in any order; the five pawns stay on the row in front.
On one shared device, confirm your setup and pass the device at the handoff screen. Online, your opponent’s arrangement stays hidden until both players confirm. Against the computer, its back rank is arranged randomly.

02 / FAMILIAR PIECES, SMALLER BOARD
Capture by moving onto an opponent’s square. You cannot land on your own pieces. Except for the knight, pieces cannot jump over occupied squares.
One square in any direction.
Never move into check. Protect your king throughout the game.
Any distance horizontally, vertically or diagonally.
The most flexible piece—but it cannot jump over other pieces.
Any distance horizontally or vertically.
Moves along a row or column, stopping before a friendly piece.
Any distance diagonally.
Stays on the same square color and cannot jump over pieces.
An L-shape: two squares in one direction, then one sideways.
The only piece that can jump over other pieces.
One square forward into an empty square.
Captures one square diagonally forward. Cannot move backward. Reaching the opposite back rank automatically promotes it to a queen.
03 / REVEAL. TOSS. PLAY.
04 / PROTECT YOUR KING
First-game tip: Before every move, ask: “Is my king safe, and what can my opponent capture next?” On a small board, threats arrive quickly.
Start with Casual against the computer, or invite a friend.
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